The Culling 2020 New Business Model Reaps Criticism and Laughter
There is no longer a story of a hero being the best trash in the gaming industry besides seeing what Xaviant has done with the title of their battle-royale game, The Culling. Being one of the first battle-royale games available in the gaming industry and once gaining popularity in various communities, the steps taken by Xaviant in every corner of The Culling always end up "killing" him. We're talking about a sequel series that failed on the market, an attempt to return to the original series that is half-hearted, and now with a business model that immediately reaps criticism and laughter. The Culling 2020 is likely to die before it develops.
What happened? For reasons that are unclear, Xaviant utilizes the worst business model that has only existed in jokes about the greed of developers / publishers. For The Culling 2020 which will be available on Xbox One first before it will be available for PCs later, Xaviant sets a strategy like this:
The Culling 2020 will appear as a paid game
Player can only play 1 game online / day
To be able to play more than 1 game / day, gamers must use the Online Match Token
Online Match Tokens can be obtained by: (a) winning a battle royale or (b) buying it for real money
Online Match Tokens are sold at: 3 tokens (USD 0.99), 10 tokens (USD 2.99) and 20 tokens (USD 4.99)
Xaviant also provides an Online Pass - for unlimited gameplay for 7 days for USD 1.99 or 30 days for USD 5.99
As can be predicted, this unusual business model format immediately provoked criticism among gamers and gaming media, especially considering how irrelevant the name The Culling is in the gaming industry today.
How about you? How many of you agree with the monetization format with a payment / match system like this?
What happened? For reasons that are unclear, Xaviant utilizes the worst business model that has only existed in jokes about the greed of developers / publishers. For The Culling 2020 which will be available on Xbox One first before it will be available for PCs later, Xaviant sets a strategy like this:
The Culling 2020 will appear as a paid game
Player can only play 1 game online / day
To be able to play more than 1 game / day, gamers must use the Online Match Token
Online Match Tokens can be obtained by: (a) winning a battle royale or (b) buying it for real money
Online Match Tokens are sold at: 3 tokens (USD 0.99), 10 tokens (USD 2.99) and 20 tokens (USD 4.99)
Xaviant also provides an Online Pass - for unlimited gameplay for 7 days for USD 1.99 or 30 days for USD 5.99
As can be predicted, this unusual business model format immediately provoked criticism among gamers and gaming media, especially considering how irrelevant the name The Culling is in the gaming industry today.
How about you? How many of you agree with the monetization format with a payment / match system like this?
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